STEAM for Young Learners

Location: Bray

Explore Imagination
Encourage Curiosity
Mid-term Camp

Contact us

why steam camp…?

STEAM stands for Science, Technology, Engineering, Arts and Maths, and this face-to-face camp integrates these five subjects into task-based, interactive sessions. ATC’s STEAM programme encourages young learners to explore the world around them, nurture their curiosity, get creative and learn practical new skills and subjects.

The approach to the STEAM subjects allows students to develop their critical thinking skills with a different and exciting investigation each day. Topics include simple coding, sustainability, transport and engineering, chemical reactions, animation and architecture.

ATC will provide all the materials needed for students to fully take part in the experiments and investigations. However, we will also encourage students to look for recycled material at home for some sessions to encourage sustainability.

Average group size: 9
Age Range: 8 to 11 yrs
Start Dates:

February Mid Term 2022

STEAM for Young Learners - Bray

What you get


The opportunity to meet new friends, collaborate and work in a team


Learn how to carry out investigations and discover new information


Work together to plan, create and present new ideas and hands-on projects


An ATC certificate with academic report


Full lesson materials and instruction from our qualified teachers

Who is it for?

ATC’s STEAM camp for Young Learners is ideal for children with lots of curiosity, an enquiring mind, and those who love to investigate the ‘why?’ .
The programme is aimed at primary students aged between 8 and 11 years old and it’s full of hands-on learning opportunities.

Whether you are interested in Science, Technology, Engineering, Art or Maths, there is something for everyone in each topic we explore!

STEAM for Young Learners - Bray Ireland

Student Reviews

My daughter thoroughly enjoyed the STEAM course! The teacher is extremely nice and there is a great variety of subject & topics covered and all explained in a child-friendly way.
She loves doing all the practicals and showing me what she has made once the class is finished.
I would highly recommend the course to anyone looking for fun and engaging option for their children.

Nicola, Eva’s mum

He really enjoyed the diversity of activities as each day was centred on a different topic. Materials needed were easy to find and he could manage himself. The by teacher motivated them and gave help when needed.

Thanks, ATC for all your help and attention. Everything was great!

Ana, Oliver’s mum


The sessions are structured with the following discovery-based process in mind: Focus, Detail, Discovery, Application, Presentation and Link. 

  1. Focus

We have developed STEAM sessions that involve two or more topics from Science, Technology, Engineering, the Arts and Maths. Our programme is developed in order to encourage inquiry, collaboration, problem solving and discovery. We have placed an emphasis on Discovery Learning, Process-based Learning and Learning-by-doing which are at the heart of the STEAM approach.

In this step, students are presented with a problem to solve or question to answer, related to STEAM subjects.



  1. Detail

During this phase, students look for the elements that contribute to the problem or question.  This gives students the opportunity to unearth a lot of key background information, skills or processes that students already possess.

  1. Discovery

Discovery is all about active research and intentional teaching.  In this step, students research current solutions, as well as what isn’t working, based on the solutions that already exist.  The teacher uses this stage both to analyse the gaps students may have in a skill or process and to teach those skills or processes explicitly.

  1. Application

This is where the fun and creativity happen!  After students have investigated a problem or question and analysed current solutions, they can begin to create their own solution to the problem.  This is where they use the skills, processes and knowledge that were taught in the Discovery stage, and put them to work.

  1. Presentation

Once students have created their solution or composition, it’s time to share it.  The work is presented for feedback and as a way for students to express their ideas. This is also an important opportunity for the teacher to give feedback and help students learn how to give and receive input.

  1. Reflection

This step closes the loop.  Students have a chance to reflect on the feedback and on their own process and skills.  Based on that reflection, students are able to revise their work as needed and to produce an even better solution.

Our qualified teachers are highly skilled in working with young learners and encouraging curiosity and investigation during task-based sessions. The aim of our approach is to encourage fun, engagement, participation and independent learning.


Classes Monday to Friday
Lesson 1 09:30 to 11:00
Break 11:00 to 11:30
Lesson 2 11:30 to 13:00



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+353 1 2845512
Dunluice House, Strand Road, Bray, Co. Wicklow, Ireland

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